Wednesday, March 18, 2020

Stardew Valley starting strategies

This is my notepad of Stardew Valley starting strategies. Comments are welcome.

Contents:

  • Spring 2 Bridge: a Spring 1 to Spring 4 walk-through
  • 20 Free Strawberries: a two-week outline of an up and coming strategy
  • Two-week walk-through: Combines Spring 2 Bridge and 20 Free Strawberries. Also upgrades pick and axe in first two weeks.

Spring 2 Bridge

This four-day walk-through prioritizes repairing the beach bridge on Spring 2 (gives early foraging experience and ongoing income) and fishing the Beach on Spring 2-4 (levels up to 2-4 for reliable present and future income). It has the Cherry Bomb recipe, but not Staircases, ready on Spring 5 when The Mines opens. Assumes the 13 Parsnip, 1 Cauliflower, and 1 Green Bean start or the 15 Parsnip start.

Pros: 
  1. Dedicating a day and minimizing travel is a good thing, and this dedicates Spring 1 and the early morning of Spring 2 to chopping wood. 
  2. This frees you from chopping for a few days so you can fish.
  3. This gets you to fishing level 3 or 4 before starting mining.
  4. This repairs the beach bridge, which opens foraging experience and income that is convenient to the beach fishing of week 1.
  5. Leaves you poor so you can fall asleep at 2 a.m. nightly without much penalty
Cons:
  1. Assumes player doesn't give up and farmer doesn't run out of energy fishing on their first attempt on Spring 2. As of version 4.1, success is not too hard with the Training Rod and Trout Soup. As long as you don't give up or run out of energy, you will level up on Spring 2.
Steps:
  • Spring 1
    • Hoe and water 15 crop tiles (only). Plant 13 Parsnips.
    • Chop tree tops (only) and clear Weeds as necessary from the east edge of your farm until you are low on energy. Leave stumps. Do not clear rocks or logs.
    • Craft and place 1 Chest convenient to house, field, and exit. Leave all but scythe, hoe, weeds, and Mixed Seeds in it. From now on, carry your hoe to dig artifact spots.
    • Forage on the way to the store using the in-game screenshot tool every time you enter a new map to find all the forage there before proceeding. Eat any 1) Spring Onion, 2) Dandelion, and 3) Leek. Always eat these three in that order when you need backpack space or energy.
    • At Pierre's, sell Mixed Seeds, Daffodil, and Wild Horserdish. Buy 1 Cauliflower, 1 Green Bean Starter
    • At Saloon, buy all the Salad you can afford at 220gp each (hopefully 2).
    • Go home and plant your Cauliflower and Green Bean. Put the Bean most distant from water and house so you don't try to walk through it.
    • Chop tree tops in clear columns moving from east westward until you are out of energy. Clear Weeds as convenient and necessary.
    • Ship Fiber before going to bed before 2am (you always lose gold when you pass out at work) at Foraging Level 1 (you always recover full energy overnight when you level up).
  • Spring 2 Tue
    • Water, then chop tree tops until you have 350 wood. If you have lots of energy, break a few rocks along your way.
    • Take 300 wood, an empty chest, and hoe to beach and get rod.
    • Repair the bridge and forage the beach.
    • Put chest next to bench under Fish Shop window.
    • Buy the 25gp training rod (with your Fiber money) if you don't have money for Trout Soup unless you know you don't need either one. Fish with the training rod until you can 1) afford Trout Soup and 2) mostly succeed with Trout Soup and the bamboo rod. Ignore treasure chests until fishing is too easy for you or until you get an Iridium Rod and Trap Bobber.
    • Stop at 4:30 to sell the bare minimum of fish to buy more Trout Soup as desired. Stay cash poor and keep leveling up.
    • Fall asleep poor (you will lose 10% of your gold) while fishing at Level 1+ (you will get a full night's rest).
  • Spring 3 Wed
    • Keep watering always (unless it's raining like today). Break the fastest and easiest rocks on your farm for a couple of hours (quit by 9am) or until you are low on energy.
    • Take fish, rod, and Hoe fishing at the Beach again. If you need food, eat Trout Soup instead of fish. Also eat it if it makes a difference in your success.
    • Stop at 4:30 and go into the Fish Shop to see if you can afford a Fiberglass Rod and Bait to level up faster (money will come later).
    • Fall asleep poor (you will lose 10% of your gold) with fish in your pack at Fishing Level 2+ (you will get a full night's rest).
  • Spring 4 Thu
    • Ship barely enough fish to afford 890gp for 1 Potato and 12 Kale tomorrow. Calculate fish value by making your own copy of this spreadsheet.
    • Put scythe, axe, pick, and wood in your pack. Chop tree tops until you can make another 50-wood Chest for the Mines. Break a few more of the fastest and easiest rocks on your farm. Clear weeds only as necessary. 
    • Reduce your pack to hoe, rod, and fish. Forage on the way to the Beach.
    • If you couldn't get a Fiberglass rod and bait yesterday, sell fish and buy them as soon as you can.
    • Fish at the Beach. Eat Trout Soup instead of fish if you need energy, and also if it makes a difference in your success.
    • Stop at 4:30 and go into the Fish Shop to check the value of your fish or copy this. If you are sure you will fall asleep with much more than 1750gp in fish (for seeds), sell some fish and buy Trout Soup for tomorrow's mining. (This is more expensive than Salad, but running to the Saloon is expensive. Keep fishing! And it's less expensive than eating fish.)
    • Fall asleep poor with fish in your pack at Level 4+ (Choose Fisher profession and later Pirate to have fun getting valuable cool prizes when player and farmer are good at catching fish and treasures.)

20 Free Strawberries

This two-week strategy outline gives you an extra harvest of 20 of your Strawberries using a 13 Parsnip, 1 Cauliflower, and 1 Green Bean start.

Pros: 
  1. 20 Extra Strawberries at no energy or gold cost.
  2. Early Community Center completion leads to early Mine Carts repair.
  3. Leaves lots of time for mining and fishing, but doesn't rely on fishing.
Cons:
  1. It requires that you have perfect daily watering your first 12 days.
Steps:
  • Spring 1
    • Plant 13 Parsnip, 1 Cauliflower, 1 Green Bean
  • Spring 5 Fri
    • Harvest Parsnips
    • Leave field empty one night and repair tomorrow to plant with fertilizer for more money. Or plant 12 Kale and 1 Potato for 15 total crops to hold soil in place overnight.
    • Visit Community Center and Wizard before Spring 13
  • Spring 6 Sat
    • Craft and place Scarecrow and Fertilizer.
    • Plant for a total 37 (approx.) Kale, 1 Potato, 1 Green Bean, and 1 Cauliflower. (Resist temptation to overplant!)
  • Spring 12 Fri
    • Harvest Kale and Potato. Sell Kale now if desired to afford 40 Strawberry tomorrow.
    • Clear area for Strawberry tomorrow.
  • Spring 13 Sat Egg Festival
    • Harvest Cauliflower.
    • Prepare and water spaces for 40 Strawberry.
    • Buy 40 Strawberry at the Egg Festival before starting the Egg Hunt.
    • Take Parsnip, Potato, Green Bean, and Cauliflower (for Deluxe Speed-Gro on Strawberries) and Daffodil, Dandelion, Leek, and Wild Horseradish (for Spring Seeds to sell) to Community Center and donate them. Pick up your rewards.
    • Apply Deluxe Speed-Gro
    • Plant 40 Strawberries.

Two-week walk-through

This walk-through uses Spring 2 Bridge and 20 Free Strawberries and it upgrades your axe and pick. It postpones most socializing (until after Luau?) and does not explicitly include a backpack upgrade, Coop, or Silo, any of which can be entertained starting Spring 14.
  • Spring 1 - 4: Follow the Spring 2 Bridge walk-through
  • Spring 5 Fri
    • Note: A new routine starts today for about a week. Good Luck: Mining and mountain fishing; Bad Luck: Beach fishing and town errands; Rain: Willow Lane fishing. Delay socializing for now except for birthdays and anything convenient (like Dandelion (first choice; less popular) or Daffodil (2nd choice; widely liked) to Pierre when you shop).
    • Ship barely enough fish to afford 1750gp for 25 Kale tomorrow. Calculate fish value by making your own copy of this spreadsheet.
    • Harvest Parsnips and save for gifting or eating. Avoid selling if you have fish, beach forage, and Wild Horseradish.
    • Take a Dandelion gift to Pierre and buy 1 Potato and 12 Kale. On the way, see the Community Center if invited and touch the glowing floor slab.
    • Plant to preserve field. Delay watering until tomorrow if you want to add fertilizer.
    • Take Hoe, Stone, ore, all but 1 Coal, a Chest, rod, and food (Trout Soup, forage, and Parsnips) to The Mines.
    • Mine 5+ floors if you have time and food. Otherwise, fish outside the entrance for income.
    • Quit by midnight and take fish, Sap, and Hoe home. Or fall asleep at 2:00 with fish, Sap, Hoe and anything else you are carrying (fastest level-ups).
  • Spring 6 Sat
    • Note: You have been leveling up every night (1 Fg1, 2 Fs1, 3 Fs2, 4 M1 Fs3, 5 Fm1), so your poor bedtime habits have not cost you any rest. From now on, either keep track of daily leveling up, go to bed near midnight, or make your extra 3 hours of work (1 travel + 2 sleep) worth the energy cost.
    • Place Scarecrow and Basic Fertilizer
    • Take a Dandelion or Daffodil gift to Pierre and buy and plant 25 Kale for 40 total crops (Resist temptation to overplant! This is all you need.)
    • Mine/fish per routine. Stay poor. Fall asleep at work. (Fastest level-ups.)
  • Spring 7 Sun
    • Lewis BD quality Parsnip.
    • See the Wizard and the Traveling Cart (if there is anything you must buy, restart the day and sell things to buy it before going)
    • Lewis
    • Mine/fish. Stay poor. Save up fish. Fall asleep at work.
  • Spring 8 Mon
    • Chop wood as needed to have a Chest everywhere you currently need: elevator (The Mines), the Mountain Lake, and the Blacksmith.
    • Stay poor. Save up fish. Fall asleep at work.
  • Spring 9 Tue
    • Ship fish in the morning for geode smashing and a 2,000gp Axe upgrade tomorrow.
    • Bring 5 Copper Bars, artifacts, and geodes home for an Axe upgrade tomorrow.
    • Mine/fish. Stay poor. Save up fish. Fall asleep at work.
  • Spring 10 Wed
    • Vincent BD Daffodil.
    • Take Daffodil, artifacts, geodes, axe, and Copper Bars to Blacksmith (9-4), Museum, and Vincent.
    • Do geodes before axe upgrade.
    • Upgrade axe.
    • Get Museum rewards.
    • Mine/fish. Stay poor. Save up fish. Fall asleep at work.
  • Spring 11 Thu
    • Ship fish in the morning for a 2,000gp Pick upgrade tomorrow.
    • Bring 5 Copper Bars, artifacts, and geodes home for an Pick upgrade tomorrow.
    • Mine/fish. Stay poor. Save up fish. Fall asleep at work.
  • Spring 12 Fri
    • Harvest. Sell Kale if necessary to afford 40 Strawberry tomorrow.
    • Clear area for Strawberry tomorrow.
    • Get axe. Process geodes. 
    • Upgrade Pick. (9-4).
    • Mine/fish. Stay poor. Save up fish. Fall asleep at work.
  • Spring 13 Sat Egg Festival
    • Harvest Cauliflower.
    • Prepare and water spaces for 40 Strawberry.
    • Buy 40 Strawberry at the Egg Festival before starting the Egg Hunt.
    • Take Parsnip, Potato, Green Bean, and Cauliflower (for Deluxe Speed-Gro on Strawberries) and Daffodil, Dandelion, Leek, and Wild Horseradish (for Spring Seeds to sell) to Community Center and donate them. Pick up your rewards.
    • Apply Deluxe Speed-Gro
    • Plant 40 Strawberries.

Dedicated days are a good thing

Travel is expensive in Stardew Valley. Minimizing your travel is a good thing. And dedicating days to one thing saves travel.
Backpack space can be tight in Stardew Valley. Dedicating days to one thing saves backpack space.

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